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PerfectShape is a collection of pure Ruby geometric algorithms that are mostly useful for GUI (Graphical User Interface) manipulation like checking viewport rectangle intersection or containment of a mouse click point in popular geometry shapes such as rectangle, square, arc (open, chord, and pie), ellipse, circle, polygon, and paths containing lines, quadratic bézier curves, and cubic bezier curves, potentially with affine transforms applied like translation, scale, rotation, shear/skew, and inversion (including both the Ray Casting Algorithm, aka Even-odd Rule, and the Winding Number Algorithm, aka Nonzero Rule).
Additionally, PerfectShape::Math contains some purely mathematical algorithms, like IEEE 754-1985 Remainder.
https://github.com/AndyObtiva/perfect-shape
Additionally, PerfectShape::Math contains some purely mathematical algorithms, like IEEE 754-1985 Remainder.
https://github.com/AndyObtiva/perfect-shape