NotMyFault: Microsoft’s tool to create BSoDs

Blue screens of death are not exactly in short supply on Windows machines lately, but what if you really want to cause your own kernel panic or complete system crash, just because you love that shade of crashy blue? Well, there’s a tool for that called NotMyFault, developed by Mark Russinovich as part of Sysinternals. NotMyFault is a tool that you can use to crash, hang, and cause kernel memory leaks on your Windows system. It’s useful for learning how to identify and diagnose device driver and hardware problems, and you can also use it to generate blue screen dump files on misbehaving systems. The download file includes 32-bit and 64-bit versions, as well as a command-line version that works on Nano Server. Chapter 7 in Windows Internals uses NotMyFault to demonstrate pool leak troubleshooting and Chapter 14 uses it for crash analysis examples. ↫ Mark Russinovich Using this tool, you can select exactly what kind of crash you want to cause, and after clicking the Crash button, your Windows computer will do exactly as it’s told and crash with a lovely blue screen of death. It comes in both a GUI and CLI version, and the latter also works on minimal Windows installations that don’t have the Windows shell installed. A tool like this may seem odd, but it can be particularly useful in situations where you’re trying to troubleshoot an issue, and to learn how to properly diagnose crashes. Or, you know, you can use it to create a panic at your workplace.

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Wim Leers: XB week 9: front-end locomotive gathering steam

Wim Leers: XB week 9: front-end locomotive gathering steam

Experience Builder (XB) allows crafting an experience using components. A tree of components. Except that until now, the XB field type does not yet support storing a tree — we had to start somewhere! Ted “tedbow” Bowman landed #3455728: FieldType: Support storing component trees instead of lists. Next up on this front: before we start actually storing trees, we need thorough validation — Ted’s tackling that next. This will allow us to confidently store trees of components (by putting components in other components’ slots), and then finally put to good use the oldest MR the XB project currently has: Kyle “ctrlADel” Einecker’s MR that adds representative set of Single-Directory Components.

An important XB config management piece landed this week: #3452397: Allow specifying default props values when opting an SDC in for XB, started by Feliksas “f.mazeikis” Mazeikis, finished by me because it blocked next steps and Felix was temporarily reallocated to work on something other than XB#3460232: Support props defaults that have content dependencies: avoid File content entity dependencies is the next step and is the first thing Felix will work on upon his return.

Thanks to Lee “larowlan” Rowlands finding the time to review #3453152: Centralize & standardize logic for constructing PropSource objects + kernel test coverage, now that landed at last, which doesn’t set everything straight, but is a massive improvement compared to the PoC-y origins of PropSource. In the short term, the most urgent next step is #3461490: Document the current JSON-based data model, and describe in an ADR.

On the front end side, Jesse “jessebaker” Baker contributed a diagram to visualize how he envisions the UI will work:

Wim Leers: XB week 9: front-end locomotive gathering steam
Initial version of a diagram of the UI’s architecture as envisioned by Jesse Baker. We’ll update this along the way.

And Harumi “hooroomoo” Jang landed the initial implementation of the top bar, a week after the design was available:

XB top bar mid-fi design.
The top bar’s mid-fidelity design. Going forward, every issue changing the UI will have to include a screenshot of the updated UI — that will make it easier for anybody to follow along!

To make UI work like Harumi’s go faster, I made CI faster for people working only on the UI: no need to run PHP-related CI jobs then, and after Ben “bnjmnm” Mullins pointed it out, I added an explicit CI job to flag when npm run build fails — because until now only the Cypress CI job would fail, which seemed to suggest that is where the problem was — oops!

In progress

That was all that landed this week, but there’s a lot of things in progress. Here are the most notable ones:

  • Superficially boring, but very important for velocity: Lee filed #3452585: CI: Cypress test infrastructure clean-up: split in cypress E2E + cypress unit CI jobs waaaaay back, on June 5! I started pushing that forward to help the people focused on the front end (Jesse, Ben & Harumi) go faster — didn’t land yet, but was getting close. It’s now tantalizingly close.
  • @fazilitehreem started working on #3459249: Allow opening the contextual menu by right clicking a component!
  • Ben is making good progress on a truly mind-blowing MR — where he’s using a subset of the JSX theme engine 1 to render existing Field Widgets using the existing Twig templates … but using JSX equivalents for a select subset of those templates, to achieve native integration with React for existing Field Widgets, which in turn will enable real-time updates of the preview.
    This approach allows mixing of JSX and Twig templates, and functionality such as vanilla Drupal JS behaviors and form alters continue to work for both Twig- and JSX– rendered markup.
    If that tickled your brain or blew your mind, there’s more to come! There’s a lot of moving parts, but the intent of XB is to bring the entire existing ecosystem along for the superior ride, and this is an important part of that.

Finally, the design locomotive is now going full steam ahead:

In closing, catch asked a few very good fundamental questions — these are the kinds of questions that we all need to try to articulate: not about implementation details, but about potential gaps/oversights in the product requirements.

Thanks to Ben and Lauri for reviewing this!


  1. This theme engine was built by Ben, Harumi and Alex “effulgentsia” Bronstein long before XB even was in the picture! ↩︎

Keyestudio Mini Tank Robot V3.0 For Arduino Robot Car Kit DIY

Keyestudio Mini Tank Robot V3.0 For Arduino Robot Car Kit DIY Programmable STEM Toys IR Remote Control App Control
Multiple functions: tracking
Confinement, line tracking, fire extinguishing, light following, IR and BT remote control, speed control and so on.Easy to build: assemble the robot with some parts..High tenacity: Aluminum alloy brackets, metal motors, high quality.
High extension: connect many sensors and modules through motor driver shield and LEGO parts.Multiple controls: IR remote control, App control(iOS and Android system).Basic programming:C language code of Arduino IDE.
During the assembly process, you can see its multiple functions like light following, line tracking, IR and BT remote control, speed adjustment, and so on. Additionally, some small parts can help you assemble the robot car.
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Apple Pay – C’est la fin. (En France)

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