Video by via Dailymotion Source The unity government’s success in managing the flood mitigation project that was previously allocated a total of RM15bil, has allowed several more similar projects to be implemented, by using the same funds, said Prime Minister Datuk Seri Anwar Ibrahim at the PKR Special National Congress on March 18. Read more…
Category: Open Source
Daura e Tarjuma e Quran – Shuja Uddin Sheikh – 18th March 2023 – ARY Qtv
Video by via Dailymotion Source Daura e Tarjuma e Quran – Host: Shuja Uddin Sheikh 1st Time In Electronic Media’s History Complete Translation & Tafseer Of Quran Kareem. #ShujaUddinSheikh #DauraeTarjumaeQuran #ARYQtv Subscribe Here: https://bit.ly/3dh3Yj1 Official Facebook: https://www.facebook.com/ARYQTV/Official Website: https://aryqtv.tv/Watch ARY Qtv Live: http://live.aryqtv.tv/Programs Schedule: https://aryqtv.tv/schedule/Islamic Information: https://bit.ly/2MfIF4PAndroid App: https://bit.ly/33wgto4 Go to Source
Celulares considerados avançados em 2020 enfrentam processo de mudanças que os tornam obsoletos
Video by via Dailymotion Source Dos processadores às câmeras com qualidade profissional e de cinema, muitas são as diferenças entre os aparelhos celulares vistos hoje e os que foram adquiridos há poucos anos atrás. O que era considerado evolução em 2020, por exemplo, agora se tornou obsoleto. Esse processo conta com a presença de recursos…
call of duty video 86 | call of duty gameplay
#online
#today
#new
#latest
#reel
#reels
#short
#shorts
#video
#videos
#2d
#3d
#live
#viral
#livegame
#onlinegame
#todaygame
#newgame
#latestgame
#reelgame
#reelsgame
#shortgame
#shortsgame
#videogame
#videosgame
#2dgame
#3dgame
#livegame
#viralgame
#gamelive
#gameonline
#gametoday
#gamenew
#gamelatest
#gamereel
#gamereels
#gameshort
#gameshorts
#gamevideo
#gamevideos
#game2d
#game3d
#gamelive
#gameviral
#livegamer
#onlinegamer
#todaygamer
#newgamer
#latestgamer
#reelgamer
#reelsgamer
#shortgamer
#shortsgamer
#videogamer
#videosgamer
#2dgamer
#3dgamer
#livegamer
#viralgamer
#gamerlive
#gameronlilne
#gamertoday
#gamernew
#gamerlatest
#gamerreel
#gamerreels
#gamershort
#gamershorts
#gamervideo
#gamervideos
#gamer2d
#gamer3d
#gamerlive
#gamerviral
#livegames
#online games
#todaygames
#newgames
#latestgames
#reelgames
#reelsgames
#shortgames
#shortsgames
#videogames
#videosgames
#2dgames
#3dgames
#livegames
#viralgames
#gameslive
#gamesonline
#gamestoday
#gamesnew
#gameslatest
#gamesreel
#gamesreels
#gamesshort
#gamesshorts
#gamesvideo
#gamesvideos
#games2d
#games3d
#gameslive
#gamesviral
#livegaming
#onlinegaming
#todaygaming
#newgaming
#latestgaming
#reelgaming
#reelsgaming
#shortgaming
#shortsgaming
#videogaming
#videosgaming
#2dgaming
#3dgaming
#livegaming
#viralgaming
#gaminglive
#gamingonline
#gamingtoday
#gamingnew
#gaminglatest
#gamingreel
#gamingreels
#gamingshort
#gamingshorts
#gamingvideo
#gamingvideos
#gaming2d
#gaming3d
#gaminglive
#gamingviral
#livegameplay
#onlinegameplay
#todaygameplay
#newgameplay
#latestgameplay
#reelgameplay
#reelsgameplay
#shortgameplay
#shortsgameplay
#videogameplay
#videosgameplay
#2dgameplay
#3dgameplay
#livegameplay
#viralgameplay
#gameplaylive
#gameplayonline
#gameplaytoday
#gameplaynew
#gameplaylatest
#gameplayreel
#gameplayreels
#gameplayshort
#gameplayshorts
#gameplayvideo
#gameplayvideos
#gameplay2d
#gameplay3d
#gameplaylive
#gameplayvirals
==================
call of duty,
call of duty game,
call of duty games,
call of duty warzone,
call of duty online,
call of duty multiplayer,
call of duty ranked match,
call of duty mobile,
call of duty headshot,
call of duty offline,
call of duty battle,
call of duty battle royal,
cod,
codm,
codmobile,
codgame,
codmultiplayer,
codgaming,
codgameplay,
codvideo,
codheadshot,
codwarzone,
cod mobile,
cod game,
cod pro,
cod multiplayer,
cod gaming,
cod gameplay,
cod video,
cod headshot,
cod warzone,
call of duty,
call of duty game,
call of duty gameplay,
call of duty headshot,
call of duty multiplayer,
call of duty ranked match,
call of duty offline,
call of duty pro,
Wim Leers: High concurrency Composer
On behalf of Acquia I’m currently working on Drupal’s next big leap: Automatic Updates & Project Browser — both are “strategic initiatives”.
The foundation for both will be the (API-only, no UI!) package_manager
module, which builds on top of the php-tuf/composer-stager
library. We’re currently working hard to get that module committed to Drupal core before 10.1.0-alpha1
.
Over the last few weeks, we managed to solve almost all of the remaining alpha blockers (which block the core issue that will add package_manager
to Drupal core, as an alpha
-experimental module. One of those was a random test failure on DrupalCI, whose failure frequency was increasing over time!
A rare random failure may be acceptable, but at this point, ~90% of test runs were failing on one or more of the dozens of Kernel
tests … but always a different combination. Repeated investigations over the course of a month had not led us to the root cause. But now that the failure rate had reached new heights, we had to solve this. It brought the team’s productivity to a halt — imagine what damage this would have done to Drupal core’s progress!
A combination of prior research combined with the fact that suddenly the failure rate had gone up meant that there really could only be one explanation: this had to be a bug/race condition in Composer itself, because we were now invoking many more composer
commands during test execution.
Once we changed focus to composer
itself, the root cause became obvious: Composer tries to ensure the temporary directory is writable and avoids conflicts by using microtime()
. That function confusingly can return the time at microsecond resolution, but defaults to mere milliseconds — see for yourself.
With sufficiently high concurrency (up to 32 concurrent invocations on DrupalCI!), two composer
commands could be executed on the exact same millisecond:
// Check system temp folder for usability as it can cause weird runtime issues otherwise
Silencer::call(static function () use ($io): void {
$tempfile = sys_get_temp_dir() . '/temp-' . md5(microtime());
if (!(file_put_contents($tempfile, __FILE__) && (file_get_contents($tempfile) === __FILE__) && unlink($tempfile) && !file_exists($tempfile))) {
$io->writeError(sprintf('PHP temp directory (%s) does not exist or is not writable to Composer. Set sys_temp_dir in your php.ini', sys_get_temp_dir()));
}
});
src/Composer/Console/Application.php
in Composer 2.5.4
We could switch to microtime(TRUE)
for microseconds (reduce collision probability 1000-fold) or hrtime()
(reduce collision probability by a factor of a million). But more effective would be to avoid collisions altogether. And that’s possible: composer
always runs in its own process.
Simply changing
sys_get_temp_dir() . '/temp-' . md5(microtime());
to
sys_get_temp_dir() . '/temp-' . getmypid() . '-' . md5(microtime());
is sufficient to safeguard against collisions when using Composer in high concurrency contexts.
So that single line change is what I proposed in a Composer PR a few days ago. Earlier today it was merged into the 2.5 branch — meaning it should ship in the next version!
Eventually we’ll be able to remove our work-around. But for now, this was one of the most interesting challenges along the way 🙂