Video by Meta Developers via YouTube

Take a practical deep dive into hitting and holding frame rate on Meta Quest 3/3S. Learn why performance matters more in VR than any other medium, how to diagnose bottlenecks, and how to use the latest profiling and optimization tools to ship smoother, more comfortable experiences.
π Performance Tools:
Fixed Foveated Rendering
β Unity: https://bit.ly/47Vcjqf
β Unreal: https://bit.ly/3Onw4jE
Application SpaceWarp
β Unity: https://bit.ly/4ciD8WE
β Unreal: https://bit.ly/4mnKbBW
Dynamic Resolution
β Unity: https://bit.ly/4cl3aZo
β Unreal: https://bit.ly/3Q4l77a
OVR Metrics Tool
β Unity: https://bit.ly/4sCcHl1
β Unreal: https://bit.ly/4sv4xdS
Perfetto
β https://bit.ly/4coRe8W
π Chapters
00:00 Introduction
01:38 The Role of Performance in VR
02:52 Establishing Performance Targets and Budgets
05:56 Core Rendering Optimization Techniques
08:59 GPU Performance Profiling and Workflows
11:40 Case Study: Optimizing Unity’s Universal Render Pipeline (URP)
16:01 In-Depth Analysis with RenderDoc for Shader Iteration
30:19 CPU Performance Analysis Using Perfetto
39:48 Next-Generation AI-Powered Performance Tools and Assistants
45:59 Developer Ecosystem Updates and Infrastructure Improvements
48:46 Post-Launch Performance Monitoring and Telemetry
51:33 Summary, Best Practices, and Audience Q&A



